3D MODEL & WEBGL SCOPING

Configure Your 3D Asset

Select polygon budget, texturing quality, and target export formats to calculate turnaround time and project quote.

01 // Client Credentials
02 // Target Asset Classification
Primary Geometry Scope
Low-Poly Game Prop / Icon

Optimized geometry for lightweight web & mobile viewports

Base: ₹699~2 Days
Hard-Surface Product CAD Render

Industrial product visualization, packaging, or ecommerce showcases

Base: ₹999~4 Days
Rigged Character / Organic Mesh

Organic anatomy, custom facial rigs, and skeletal armatures

Base: ₹1699~7 Days
Interactive WebGL Scene & Shaders

Complex environments, procedural lighting, Three.js & Spline integrations

Base: ₹3599~10 Days
03 // Target Polygon Budget (Mesh Density)
Topology Optimization
Low-Poly Budget

< 10k tris (Mobile & WebGL Streamlined)

Multiplier: 1x
Mid-Poly Production

10k – 50k tris (Real-Time Game Engines)

Multiplier: 1.35x
High-Poly Cinematic

50k – 250k+ tris (4K Baking & Offline Renders)

Multiplier: 1.8x
04 // Texturing & Material Realism
Shader Pipeline
Flat Color / Vertex Shaded

Simple untextured diffuse color or single-tone clay render

PBR Standard Textures (2K Maps)+₹499

Albedo, Roughness, Metallic, Normal, and Ambient Occlusion

Photorealistic 4K Raytraced+₹1299

Subsurface scattering, micro-surface normal displacements & emissive channels

05 // Export Formats & Target Runtimes
Multiple selections allowed
.glb / .gltf
Three.js / React Three Fiber / WebGL
.fbx
Unity & Unreal Engine 5 Rigged
.obj / .stl
CAD Handover & 3D Printing
.blend
Native Blender Project with Node Graphs
.usdz
Apple iOS AR & QuickLook
06 // Concept Specifications & File Sizes
[ REAL-TIME TELEMETRY ]

3D Scoping Estimate

ESTIMATED ENGINEERING QUOTE:
1,848INR
Target Sprint Velocity:~7 Days
ASSET:Hard-Surface Product CAD Render
DENSITY:Mid-Poly Production
MATERIAL:PBR Standard Textures (2K Maps)
FORMATS:glb, blend
Flexible Scoping Guarantee:

Forgot an effect or module? Don't worry. You can seamlessly add animations, databases, or 3D models from your client dashboard at any time after project initialization.

Includes 3 revision cycles, LOD generation, and WebGL Draco compression.
Direct routing to Client Terminal upon dispatch.